

The Unity Profiler is where you want to start and spend most of your time.Familiarize yourself with the following profilers so they become a part of your day-to-day toolbox: Each tool specializes in profiling various parts of the process (a holistic “sum of all parts” workflow). Unity’s profiling tools are available in the Editor and Package Manager.

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Using a combination provides a more holistic view of application performance across all target devices.įor a full overview of the tools available, check out the profiling tools page here.
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While Unity ships with a range of free and powerful profiling tools for analyzing and optimizing your code, both in-Editor and on hardware, there are also several great native profiling tools designed for each platform, such as those available from Arm, Apple, Sony, and Microsoft. The most accurate profiling results occur by running and profiling builds on target devices and using platform-specific tooling to dig into the hardware characteristics of each targeted platform.

The best gains from profiling are made when you plan early on in your project’s development lifecycle, rather than just before you are about to ship your game. But don’t wait for significant performance problems to start showing before digging into your detective toolbox. Profiling tools ultimately help you understand what’s going on “under the hood” of your Unity project.
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Profiling is like detective work, unraveling the mysteries of why performance in your application is lagging, or why code is allocating excess memory.
